Robot Samurai
Concept base on Original concept by Lukasz Poduch
https://www.artstation.com/lukaszpoduch
https://www.artstation.com/artwork/eJnK3
Modeled in Maya and Zbrush, textured in Substance Painter for my Characters for Games class taught by Damon Woods. https://www.artstation.com/dkwoods
Cloth sim in Houdini, shoutout to Misha Draganiuk!
Rendered in Unreal Engine 5 using megascans for environment and kit-bashed elements for the buildings and lights.